static const DWORD ps_shader_io_3_code_dxbc[] =
{
    0x43425844, 0xb613a1db, 0xd37ee7d6, 0xdb9e94d2, 0xe19a4580, 0x00000001, 0x000001dc, 0x00000003,
    0x0000002c, 0x000000cc, 0x00000120, 0x4e475349, 0x00000098, 0x00000005, 0x00000008, 0x00000080,
    0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000008c, 0x00000000, 0x00000000,
    0x00000003, 0x00000001, 0x00000103, 0x0000008c, 0x00000001, 0x00000000, 0x00000003, 0x00000001,
    0x0000080c, 0x0000008c, 0x00000002, 0x00000000, 0x00000003, 0x00000002, 0x0000090f, 0x0000008c,
    0x00000003, 0x00000000, 0x00000003, 0x00000003, 0x00000407, 0x505f7653, 0x7469736f, 0x006e6f69,
    0x43584554, 0x44524f4f, 0xababab00, 0x4e47534f, 0x0000004c, 0x00000002, 0x00000008, 0x00000038,
    0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x00000042, 0x00000001, 0x00000000,
    0x00000001, 0x00000001, 0x0000000f, 0x545f7653, 0x65677261, 0x56530074, 0x7261545f, 0x00746567,
    0x58454853, 0x000000b4, 0x00000050, 0x0000002d, 0x0100086a, 0x03001062, 0x00101012, 0x00000001,
    0x03001062, 0x00101082, 0x00000001, 0x03001062, 0x00101092, 0x00000002, 0x03001062, 0x00101042,
    0x00000003, 0x03000065, 0x001020f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000001, 0x05000036,
    0x00102032, 0x00000000, 0x001010c6, 0x00000001, 0x05000036, 0x001020c2, 0x00000000, 0x00101aa6,
    0x00000003, 0x0500001c, 0x00102092, 0x00000001, 0x00101c06, 0x00000002, 0x08000036, 0x00102062,
    0x00000001, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
};
#ifdef __GNUC__
#define UNUSED_ARRAY_ATTR __attribute__((unused))
#else
#define UNUSED_ARRAY_ATTR
#endif
UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE ps_shader_io_3_dxbc = { ps_shader_io_3_code_dxbc, sizeof(ps_shader_io_3_code_dxbc) };
#undef UNUSED_ARRAY_ATTR
